The biggest pet peeve I have with Trials Fusion is something that RedLynx didn’t learn from their previous work. If you have four controllers and four people in one room however then local multiplayer is available to play from the get go. Whilst we’ve been promised that online multiplayer is coming it does dishearten me a little as I was hoping to get into a four player game with friends for some madness. One thing however which I was oblivious to when initially picking up the game was that an online multiplayer mode was absent – something Trials Evolution had from day one. Just from playing a handful of the player made tracks I can’t wait to see what madness people will create. Whilst I only played with it a little –as I’m not the most creative player in the world – the editor is robust with endless possibilities. New tracks can be created from the track editor which returns from Trials Evolution. You can also favourite tracks in order to find them more easily. The “track central” area of the game allows you to browse the newest player created tracks as well as the highest rated and also the RedLynx featured tracks. There are also new tracks being added to Trials Fusion by the community all the time. I saw very little incentive to attempt other tricks. A lot of the FMX tracks degraded into myself figuring out the tricks that garnered the most points and doing back flips to boost the points up. Stunts are mapped to the right thumbs stick and can only be performed whilst your rider is airborne. There are also tracks dedicated to stunts – called FMX tracks – where you attempt to amass as many points as you can and reach the end of the track before the time limit expires.Īt best the stunts are a novelty, they’re definitely fun for a while but they serve no purpose in the traditional trials tracks where you attempt to get to the finish in as little time as possible with as little faults. One new element that has been added in to Trials Fusion however is the ability to perform stunts on your bike. Achieving all of the medals on the later tracks is no easy task. Medals are awarded based on how fast you complete a track and how many times you faulted on them. The challenges certainly add a new degree of difficulty to even the novice tracks in the game.Įach track also has a bronze, silver, gold and – later on in the game – platinum medal to unlock. There are your collectible and stunt based challenges as well as classic Trials challenges such as Full Throttle – for not letting go of the accelerator – or Unyielding – for not changing the posture of your rider. Each track in the career has three challenges to accomplish. There’s a massive amount of replay value to Trials Fusion however. I would keep playing and be completely oblivious to the fact that none of my times or scores were being saved, which was beyond frustrating. I also noticed times when the game would disconnect from Ubisoft’s servers and not notify me. Being a perfectionist – as many others are too – I could sometimes take half an hour per track trying to beat it perfectly on the first try and snub my friends on the leaderboard when the rest of the game was waiting. However one thing I would have liked to see is the absence of the leaderboards and friend markers until you’ve completed the course once. You can also see an indicator in-game which marks how far ahead – or behind – you are from your friends. As a returning player from previous games, all of the basics are hardwired into my brain and a “skip” button would have been nice.Įvery track also has a friend leaderboard so you can see just how well your peers have done. One thing the game could have done without is the mandatory tutorial levels. There are eight events in the career mode which ramp up in difficulty as you go along. Trials Fusion boasts a hefty amount of differing tracks to play on. Not that this is necessarily a bad thing, because when it comes to the Trials’ series too much change would probably cause more bad than good. The formula of the game is tried and tested and it still works just as well as it has in its predecessors. Controls are the same, whereby you use the right trigger to accelerate, left trigger to decelerate and the left thumb stick to control the balance of your rider and in turn the bike itself. Also Available On: PlayStation 4, Xbox 360, PCĪt the surface Trials Fusion is essentially Trials Evolution with a vibrant colour pallet.
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